IPs REIMAGINED
Do you long for the days when phones were used for talking, not texting, when shopping and everything important happened in a mall instead of online, when fashion was everything, and you could use your popularity for something truly important? ​

Like, totally. Duh!
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You aren’t completely Clueless are you?
Now’s your chance to rule the school and look good doing it! In Clueless the video game, you can live out your 90s fantasies attending the best high school, driving stunning cars, going to premier parties, finding the perfect boyfriend, chilling with your best friend, shopping at the most expensive stores, and maybe even performing a make-over or two. Most importantly, you have a closet filled with designer threads, and the only limitation on your fashion choices is your own imagination – after all, Daddy has a gold card.​
But, sometimes popularity, wealth, and fashion just aren’t enough – ugh, as if! Sometimes, you need to give something back to your community. And now you like, totally can by making meaningful decisions. You get to choose how to channel your popularity for the greater good. Which teachers need to find love? You decide. Which charity do you start a fund raiser for? You decide. Which new girl is desperately clueless, in need of friends, a makeover, and lessons in navigating the horrid hallways of high school? Duh! You guessed it; you decide. Just be sure to monitor your popularity meter and choose your outfits wisely, otherwise someone will ask the worst question of all: “Do you prefer fashion victim, or ensemble-y challenged?”
As a video game, Clueless could be one part Dream Phone board game, one part fashion simulator, one part “collect them all” (as in shopping), and one part RPG, all with punchy one-liners, witty rebuttals, and all the 90s nostalgia one person could stomach. The player chooses outfits, cars, friends, and shopping destinations from the outset, and these choices remain throughout the game.
However, as the narrative deepens, the player is presented with choices that affect the game world. For example, if the player chooses Amber instead of Dionne as their best friend, then specific interactions are unlocked, while others are hidden away. If the player chooses to date Elton instead of chasing after Christian, then game play differs. Which two teachers the player sets up romantically, and whether the player is successful in their subterfuge, could lead to intense game world consequences. The possibilities are endless.
In the end, all the player’s choices can still lead to a singular ending (or maybe only slight variations). One where the character has learned the gift of giving back and the pitfalls of being selfish and stuck up – or conversely, the player has the option to remain selfish and become a total Regina George (As if! That is like, totally the wrong movie!). By including the player in the story creation though, there are many ways to arrive at a unified ending, but most importantly, there are many ways to have fun along the way.